RCMSK V1.1
RCModelsSimKit
(RCMSK) a set of scripts to create a simulation of radio-controlled model
airplane. This kit allows you to quickly create and customize a realistic
flight simulator. RCMSK ideal for creating games on aviation subjects. It is
simple to use and does not require detailed settings.
Features
of the package:
- Real,
mathematical equations of motion of the aircraft;
-
Realistic aerodynamics on all phases of flight;
- The
ability to simulate almost any type of aircraft from gliders to sports;
- 3
models;
- The
original menu;
- fast
start;
Updates
in version 1.1
-
built-in autopilot;
Added:
- display panel;
- landing / navigation appliance;
- fuel level meter;
- rudder control;
Package
includes scripts:
-
RCModel control;
- Autopilot
control;
-
Control and switch cameras;
-
Control instrument readings;
- Gauges
control;
- Menu
and pause menu;
Requires
Unity 5.5 or higher.
Video clip |RCMSK WebGL demo
Buy in Unity Asset store
Buy in Unity Asset store
LOCATION
DEVICES AND INFORMATION PANELS
1.
Camera mode;
2.
Annunciator panel;
3. Speed
meter;
4. Alt
meter;
5.
Vertical speed meter;
6. Panel
of the distance indicator to the current waypoint and to the radio beacon;
7.
Navigation / landing appliance;
8. Radio
compass / pointer to waypoints;
9. Range
to the radio beacon;
10. Engine
speed meter;
11. Fuel
level meter;
12.
Flight timer;
KEYS CONTROL
Control
of the aircraft:
- Mouse;
- Keys up, down, left, right;
- Keys Q, A - increase, decrease engine speed;
- Keys Z, X - rudder control;
Camera
Control:
- Key TAB - cam mode change;
- In ORBIT CAM mode, the camera rotation keys
keyPad2, keyPad8, keyPad4, keyPad6, keyPad5 and the camera position selection key F4
are available;
- In the mode of tracking the model (DIRECT
CAM), you can use the zoom, E-zoom +, W-zoom- buttons;
Additionally:
- R key - autopilot on / off;
- PageUp / PageDown - switching waypoints;
- T key - switching the navigation / landing
mode;
- Key S - on / off sound;
- Keys Home / End - setting the cursor
dangerous heights;
- Esc – pause menu;
PERFORMANCE ORDER TAKEOFF AND LANDING
After
running level, the aircraft is on the launch pad and ready for takeoff. In
order to make taking off you want to display speed by 90-100% (press Q). The
plane starts to run. At a speed of 150-200 km / h, smoothly and symmetrically
pull the control stick (or mouse button down) over. Monitor the control knob
can be on the marker on the screen. After a short takeoff, the aircraft will
come off from the runway and begin to climb. During the climb you need to
control the speed and position of the aircraft in space (set angle and roll)
and avoid falling speed of less than 100 km / h (to control the angle of climb
and engine speed). Upon reaching the desired height, you can reduce engine
speed to 30-40% (key A) and continue the flight. In flight, avoid large roll
and pitch angles, as well as falling rate of less than 120-150 km / h. In
general, the behavior of the aircraft on the deviation control surfaces adequately,
but it requires some skill (skill) that are purchased after the 7-10 flight.
To perform
the necessary landing: build approach (the plane should be in the band
alignment at the optimum height and removal) to reduce the engine speed to
30-40% and plan to align point at a speed of 150 -200 km / h. Upon reaching the
leveling point gently pull the control stick back, to reduce the vertical speed
and a soft landing. After touching the aircraft runway to reduce the engine
speed to 0%. Braking will begin automatically. During the landing to avoid
large angles of pitch and roll.
USING THE AUTOPILOT
After
take-off and a set of safe height (300-400m), you can turn on the autopilot.
The autopilot is activated by pressing the R key, the 'AUTOPILOT ON' signal on
the display panel lights up. The aircraft will start the turn to the active
waypoint. The direction to the waypoints is displayed on the device 8. The
distance to the waypoint is displayed in the panel 6. When the active waypoint
is reached, the next point of the route is switched. Information about route
points is taken from the RouteSave.xml file (located in the resources folder).
USING THE NAVIGATION/LANDING APPLIANCE
The
navigation device serves for displaying the course, beacon direction and
azimuth of the aircraft in the navigation mode, the position of the aircraft on
the landing course and the glide path in the landing mode. Switching modes is
performed by pressing the T key. The mode indication is on the display panel.
GROUP OF
AUTHORS RCMSK
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