Wednesday, July 12, 2017

RCMSK V1.1 with autopilot

RCMSK V1.1
SHORT DESCRIPTION
RCModelsSimKit (RCMSK) a set of scripts to create a simulation of radio-controlled model airplane. This kit allows you to quickly create and customize a realistic flight simulator. RCMSK ideal for creating games on aviation subjects. It is simple to use and does not require detailed settings.




Features of the package:
- Real, mathematical equations of motion of the aircraft;
- Realistic aerodynamics on all phases of flight;
- The ability to simulate almost any type of aircraft from gliders to sports;
- 3 models;
- The original menu;
- fast start;

Updates in version 1.1
- built-in autopilot;
Added:
- display panel;
- landing / navigation appliance;
- fuel level meter;
- rudder control;

Package includes scripts:
- RCModel control;
- Autopilot control;
- Control and switch cameras;
- Control instrument readings;
- Gauges control;
- Menu and pause menu;
Requires Unity 5.5 or higher.

Video clip |RCMSK WebGL demo
Buy in Unity Asset store


LOCATION DEVICES AND INFORMATION PANELS
1. Camera mode;
2. Annunciator panel;
3. Speed meter;
4. Alt meter;
5. Vertical speed meter;
6. Panel of the distance indicator to the current waypoint and to the radio beacon;
7. Navigation / landing appliance;
8. Radio compass / pointer to waypoints;
9. Range to the radio beacon;
10. Engine speed meter;
11. Fuel level meter;
12. Flight timer;


KEYS CONTROL
Control of the aircraft:
- Mouse;
- Keys up, down, left, right;
- Keys Q, A - increase, decrease engine speed;
- Keys Z, X - rudder control;
Camera Control:
- Key TAB - cam mode change;
- In ORBIT CAM mode, the camera rotation keys keyPad2, keyPad8, keyPad4, keyPad6, keyPad5      and the camera position selection key F4 are available;
- In the mode of tracking the model (DIRECT CAM), you can use the zoom, E-zoom +, W-zoom- buttons;
Additionally:
                - R key - autopilot on / off;
- PageUp / PageDown - switching waypoints;
- T key - switching the navigation / landing mode;
- Key S - on / off sound;
- Keys Home / End - setting the cursor dangerous heights;
- Esc – pause menu;

PERFORMANCE ORDER TAKEOFF AND LANDING
After running level, the aircraft is on the launch pad and ready for takeoff. In order to make taking off you want to display speed by 90-100% (press Q). The plane starts to run. At a speed of 150-200 km / h, smoothly and symmetrically pull the control stick (or mouse button down) over. Monitor the control knob can be on the marker on the screen. After a short takeoff, the aircraft will come off from the runway and begin to climb. During the climb you need to control the speed and position of the aircraft in space (set angle and roll) and avoid falling speed of less than 100 km / h (to control the angle of climb and engine speed). Upon reaching the desired height, you can reduce engine speed to 30-40% (key A) and continue the flight. In flight, avoid large roll and pitch angles, as well as falling rate of less than 120-150 km / h. In general, the behavior of the aircraft on the deviation control surfaces adequately, but it requires some skill (skill) that are purchased after the 7-10 flight.
To perform the necessary landing: build approach (the plane should be in the band alignment at the optimum height and removal) to reduce the engine speed to 30-40% and plan to align point at a speed of 150 -200 km / h. Upon reaching the leveling point gently pull the control stick back, to reduce the vertical speed and a soft landing. After touching the aircraft runway to reduce the engine speed to 0%. Braking will begin automatically. During the landing to avoid large angles of pitch and roll.

USING THE AUTOPILOT
After take-off and a set of safe height (300-400m), you can turn on the autopilot. The autopilot is activated by pressing the R key, the 'AUTOPILOT ON' signal on the display panel lights up. The aircraft will start the turn to the active waypoint. The direction to the waypoints is displayed on the device 8. The distance to the waypoint is displayed in the panel 6. When the active waypoint is reached, the next point of the route is switched. Information about route points is taken from the RouteSave.xml file (located in the resources folder).

USING THE NAVIGATION/LANDING APPLIANCE
The navigation device serves for displaying the course, beacon direction and azimuth of the aircraft in the navigation mode, the position of the aircraft on the landing course and the glide path in the landing mode. Switching modes is performed by pressing the T key. The mode indication is on the display panel.


GROUP OF AUTHORS RCMSK

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